With today’s light field sensors, extracting 3D stereo images from light field recordings typically results in a lowered effective image resolution – but that limitation may soon be history: Sony has developed a novel sensor design with overlapping pixels in two layers, that will allow 3D output without the typical decrease in image resolution. In Sony’s recently granted US Patent, Nr. US20140071244, author Isao Hirota introduces a dual level microlens array setup in combination with a sensor that consists of two layers of light sensitive pixel grids – front-facing and back-facing grids that are rotated at, for example, 45 degrees.
The described configuration allows different neighbouring pixels to share the same information from a single microlens while being allocated to either the left or right stereo views, resulting in higher-resolution 3D stereo output from a single-lens, single-sensor device (i.e. a “monocular 3D stereo camera”).
One of the major points of critique about Lytro’s light field camera(s) is that the only way to share your pictures online is to upload them to Lytro‘s servers first.
Now, in an effort to boost adoption of light field photography, Lytro has announced a new open file format for light field pictures, which will be based on the WebGL standard for 3D graphics. It will be released as an open source project on GitHub, together with a matching, open-source WebGL Player, which will allow users to host interactive light field pictures on their own websites and servers.
“One barrier to [adoption] is we are not as widely deployed and accepted as JPEG,” CEO Jason Rosenthal said in an interview. “We want to start changing that.”
About a year ago, Nvidia presented a novel head-mounted display that is based on light field technology and offers both depth and refocus capability to the human eye. Their so-called Near-Eye Light Field Display was more a proof of concept, but it’s exciting new technology that solves a number of existing problems with stereoscopic virtual reality glasses.
Nvidia researcher Douglas Lanman recently gave a talk at Augmented World Expo (AWE2014), in which he explained the background and evolution of head-mounted displays and the history and design of Nvidia’s near-eye light field display prototypes: Continue reading →
Today’s glasses-free 3D displays ususally consist of dozens of devices, which makes them not only very complex, but also bulky, energy-consuming and costly. At SIGGRAPH 2014 conference, Gordon Wetzstein and Matthew Hirsch from the MIT’s Camera Culture Group presented a new approach to glasses-free 3D that is based on projectors and optical technology found in Keplerian telescopes. Their novel method for “Compressive Light Field Projection” consists of a single device without mechanically moving parts.
Because it’s relatively cheap to build with today’s optics and electronics, the presented prototype could pave the way for cinema-scale glasses-free 3D displays. Continue reading →