Rony Abovitz, CEO of the secretive startup Magic Leap, was expected to reveal the company’s rumoured Augmented Reality headset recently at a TED talk in Vancouver, but canceled a few days before. Instead, the company released a 90 second promo video teasing an AR game that it says is “currently being played at the office”, and it looks pretty awesome.
Video description: Unfortunately, we couldn’t make it to TED, but we wanted to share one of the things that we’d planned to share at the talk. This is a game we’re playing around the office right now (no robots were harmed in the making of this video).
At first glance, the music video below consists only of slow panning and focus-shifting across otherwise static scenes, where the camera movement matches the calm soundscape of Big Noble‘s new song “Ocean Picture”.
However, there’s something special about this video: It was recorded solely with a Lytro Illum light field camera, and thus consists of many individual images brought to life by two of the most popular light field features: post-capture refocus and single-exposure 3D.
Just a few years ago, mobile displays took a leap forward with increased pixel densities that ensure crisp images on realtively small screens. Today, most smartphones feature displays with up to 538 pixels per inch (ppi) – a resolution that is much higher than what the human eye can see. So what’s the next display innovation we can look forward to?
In her recent article on IEEE Spectrum, Sarah Lewin introduced two companies that are working on making what she calls “holographic” light field displays (i.e. glasses-free 3D displays) a reality.
Ostendo Technologies recently presented the results of nine years’ work at the Display Week conference: An array of 4×2 Quantum Photonic Imager chips (each consisting of LEDs, image processors and embedded rendering software) plus microlens array form a 1 megapixel (1024x768px, XGA resolution) prototype display which sends out light not into every direction – like conventional displays do – but rather into very narrow, collimated angles of light. This enables the prototype to emit different images into different directions, producing about 2,500 different perspective views, so the image and motion displayed appear consistent regardless of the viewer’s position. Continue reading →
With the Lytro Illum scheduled for shipment on July 31st, the New York Financial Press has posted a video of Lytro CEO Jason Rosenthal discussing light field photography, its potential, and Lytro’s vision for the future of cameras:
About a year ago, Nvidia presented a novel head-mounted display that is based on light field technology and offers both depth and refocus capability to the human eye. Their so-called Near-Eye Light Field Display was more a proof of concept, but it’s exciting new technology that solves a number of existing problems with stereoscopic virtual reality glasses.
Nvidia researcher Douglas Lanman recently gave a talk at Augmented World Expo (AWE2014), in which he explained the background and evolution of head-mounted displays and the history and design of Nvidia’s near-eye light field display prototypes: Continue reading →