Aug 12

Light Field Powered: First Smartphones with Holographic Displays Could Arrive within Two Years

Ostendo's Quantum Photonic Imager Chips produce real 3D images with depth (top: resulting image with diffuser, bottom: actual QPI array; Youtube Screenshot via InsightMediaTV1) Just a few years ago, mobile displays took a leap forward with increased pixel densities that ensure crisp images on realtively small screens. Today, most smartphones feature displays with up to 538 pixels per inch (ppi) – a resolution that is much higher than what the human eye can see. So what’s the next display innovation we can look forward to?
In her recent article on IEEE Spectrum, Sarah Lewin introduced two companies that are working on making what she calls “holographic” light field displays (i.e. glasses-free 3D displays) a reality.

Ostendo Technologies recently presented the results of nine years’ work at the Display Week conference: An array of 4×2 Quantum Photonic Imager chips (each consisting of LEDs, image processors and embedded rendering software) plus microlens array form a 1 megapixel (1024x768px, XGA resolution) prototype display which sends out light not into every direction – like conventional displays do – but rather into very narrow, collimated angles of light. This enables the prototype to emit different images into different directions, producing about 2,500 different perspective views, so the image and motion displayed appear consistent regardless of the viewer’s position. Continue reading

Jun 06

Nvidia Near-Eye Light Field Display: Background, Design and History [Video]

Nvidia Near-Eye Light Field Display: Binocular OLED-based prototype (Youtube Screenshot) About a year ago, Nvidia presented a novel head-mounted display that is based on light field technology and offers both depth and refocus capability to the human eye. Their so-called Near-Eye Light Field Display was more a proof of concept, but it’s exciting new technology that solves a number of existing problems with stereoscopic virtual reality glasses.

Nvidia researcher Douglas Lanman recently gave a talk at Augmented World Expo (AWE2014), in which he explained the background and evolution of head-mounted displays and the history and design of Nvidia’s near-eye light field display prototypes: Continue reading

May 27

MIT: Compressive Light Field Projection System for new Glasses-Free 3D Displays

Illustration of concept. A light field projector, build using readily-available optics and electronics, emits a 4D light field onto a screen that expands the field of view so that observers on the other side of the screen can enjoy glasses-free 3D entertainment. No mechanically moving parts are used in either the projector or the screen. Additionally, the screen is completely passive, potentially allowing for the system to be scaled to significantly larger dimensions. (picture: MIT Media Lab, Camera Culture Group)Today’s glasses-free 3D displays ususally consist of dozens of devices, which makes them not only very complex, but also bulky, energy-consuming and costly. At SIGGRAPH 2014 conference, Gordon Wetzstein and Matthew Hirsch from the MIT’s Camera Culture Group presented a new approach to glasses-free 3D that is based on projectors and optical technology found in Keplerian telescopes. Their novel method for “Compressive Light Field Projection” consists of a single device without mechanically moving parts.
Because it’s relatively cheap to build with today’s optics and electronics, the presented prototype could pave the way for cinema-scale glasses-free 3D displays. Continue reading

May 20

Interview: Lytro CEO Jason Rosenthal about Light Field Technology and the Illum

Interview: Lytro CEO Jason Rosenthal about Light Field Technology and the Illum (Youtube screenshot) Last week, Lytro CEO Jason Rosenthal gave a video interview to Netzwelt Live on Google Hangouts.
First, Rosenthal talked about his own background, the basics of light field technology and its advantages over conventional optical systems. Then, he answered some questions regarding Lytro’s advance from a gimmick-style proof of concept to a semiprofessional camera system (Lytro Illum), the Illum’s target audience, and some of the camera’s features. Continue reading