MIT: Compressive Light Field Projection System for new Glasses-Free 3D Displays

Illustration of concept. A light field projector, build using readily-available optics and electronics, emits a 4D light field onto a screen that expands the field of view so that observers on the other side of the screen can enjoy glasses-free 3D entertainment. No mechanically moving parts are used in either the projector or the screen. Additionally, the screen is completely passive, potentially allowing for the system to be scaled to significantly larger dimensions. (picture: MIT Media Lab, Camera Culture Group)Today’s glasses-free 3D displays ususally consist of dozens of devices, which makes them not only very complex, but also bulky, energy-consuming and costly. At SIGGRAPH 2014 conference, Gordon Wetzstein and Matthew Hirsch from the MIT’s Camera Culture Group presented a new approach to glasses-free 3D that is based on projectors and optical technology found in Keplerian telescopes. Their novel method for “Compressive Light Field Projection” consists of a single device without mechanically moving parts.
Because it’s relatively cheap to build with today’s optics and electronics, the presented prototype could pave the way for cinema-scale glasses-free 3D displays.

The field of view produced by light field projectors is generally limited by the projector’s optics. To expand this field of view and allow observers to enjoy glasses-free 3D impressions, the proposed system also comprises a so-called angle-expanding screen (Keplerian angle-expander). The prototype’s angle-expander was constructed from two lenticular sheets with different focal lengths, mounted back-to-back.

Overview of light field projection system. Two spatial light modulators synthesize a light field inside a projector (top right). The projection screen is composed of an array of angle-expanding pixels (bottom). Inspired by Keplerian telescopes, these pixels expand the field of view of the emitted light field for an observer on the other side of the screen.  (picture: MIT Media Lab, Camera Culture Group)

The described prototype setup (pictured below) produces an impression of depth and parallax which can be obseved without the use of shutter- or polarization glasses – all from just a single device. The current version of the prototype is still limited in image resolution and only works with grayscale images. However, it proves that 3D image projection is possible with a single device that features no moving parts, and its design allows it “to be scaled to significantly larger dimensions”.

Overview of prototype light field projection system. The projector (right) emits a 4D light field with a narrow field of view that only varies over the projection lens (b, Nikkor 35mm f/1.4 AI-s). This angular range is expanded by the screen (left) for an observer on the other side. The screen (a) is composed of passive pixels that each expand the angles of all incident light, just like a Keplerian telescope. No special calibration w.r.t. the projector is necessary beyond focusing the latter on the screen. (picture: MIT Media Lab, Camera Culture Group)

Overview of prototype light field projection system. The projector (right) emits a 4D light field with a narrow field of view that only varies over the projection lens (b, Nikkor 35mm f/1.4 AI-s). This angular range is expanded by the screen (left) for an observer on the other side. The screen (a) is composed of passive pixels that each expand the angles of all incident light, just like a Keplerian telescope. No special calibration w.r.t. the projector is necessary beyond focusing the latter on the screen.
The projector emits a 4D light field, which is synthesized by two reflective spatial light modulators (SLMs, Silicon Micro Display ST1080). Their contribution is optically combined by a 1:1 relay lens (h, 2x Canon EF 50 mm f/1.8 mounted face-to-face). The light source (10W LED) is synchronized to the refresh rate (240 Hz) of the SLMs by a custom board (e). The SLMs use liquid crystal on silicon (LCoS) technology, which requires polarizing beam splitter cubes (c), and are connected to a standard graphics card via a driver board (d).

Here are two sample animations of light fields captured from the prototype:

Light field captured from experimental projector and screen prototype. Color results are composited from three photos of the grayscale prototype. (picture: MIT Media Lab, Camera Culture Group) Light field captured from experimental projector and screen prototype. Color results are composited from three photos of the grayscale prototype. (picture: MIT Media Lab, Camera Culture Group)

Also, check out this video presentation of the publication:

A compressive approach to light field synthesis with projection devices. We propose a novel, passive screen design that is combined with high-speed light field projection and nonnegative light field factorization. We demonstrate that the projector can alternatively achieve super-resolved and high dynamic range 2D image display when used with a conventional screen.

More information: M. Hirsch, G. Wetzstein, R. Raskar. 2014. A Compressive Light Field Projection System. ACM Proc. of SIGGRAPH (Transactions on Graphics 33, 4)

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